The Elder Scrolls: Skyrim was released in 2011, and it has become one of the most iconic games ever. Now we have a fresh new IP from Bethesda Softworks that is also drawing comparisons to 2011’s The Elder Scrolls V: Skyrim. Elden Ring may be an updated version of this classic RPG, but some say Breath Of Wild is better than anything before it because Zelda gives you more freedom over your character’s actions with its open world design.
The “elden ring vs breath of the wild reddit” is a Reddit thread that discusses why Breath Of The Wild is better than Elden Ring.
The Legend Of Zelda: Breath Of The Wild is still the finest game in the series. (Photo courtesy of Nintendo)
Although a reader enjoys Elden Ring, he believes Zelda: Breath Of The Wild is the best open world game.
I’m now playing Elden Ring, and it’s clear that it’s one of the finest video games ever developed, if not the best I’ve ever played. Its enormous success is quite promising, since I was astonished by how little promotion there was, yet everyone went out and purchased it based solely on the reviews and the reputation of FromSoftware. That’s fantastic news in these days of mindless free-to-play games and endlessly broken games from other large companies.
I can’t help but compare the game to other open world games and marvel at how much more intriguing it is than any Ubisoft game or the just released Horizon Forbidden West. I feel bad for Guerrilla Games since Horizon Zero Dawn was released at the same time as Zelda: Breath Of The Wild, and now its sequel is coming out at the same time as Elden Ring, another Japanese open world game that makes the Horizon games appear unprofessional and unsophisticated in contrast.
I’ve loved Forbidden West for what it is, even if I’ve quit playing it in favor of Elden Ring, but its wide world still seems barren and stagnant. There’s little motivation to go exploring, and it’s almost difficult not to know where you’re going at all times. That may sound strange to applaud, but if Elden Ring’s success teaches us anything, it’s that people aren’t just happy with difficult games, but they’re also sick of being treated like puppets in a game they’re meant to be playing.
Elden Ring only gives you the most rudimentary instructions as to where to go and what to do (in fact, you get a lot more than I expected!) and, contrary to popular belief, this is one of its best features. Breath Of The Wild, on the other hand, remains the king of open world games in my opinion.
You’re not prompted to do anything other than fight Ganon in Breath Of The Wild, and you know precisely where he is from the start. If you wish, you may even go there and attempt to take him on right away. You won’t win, and you’ll probably never get closer than a mile from Hyrule Castle, but there’s no harm in trying.
In Breath of the Wild, you gain greater power as you go, but not by leveling up or increasing your stats. You just earn money to purchase better equipment, or find it on the field, and learn to play the game better. Horizon might easily have been a linear game, but Breath Of The Wild was never going to be. The open world is fundamental to everything that occurs in the game; nothing happens unless you want it to, and there are diversions and surprises aplenty.
With an exceptionally well-designed game environment with much to see and uncover, Elden Ring comes the closest to reproducing this sensation, but in a few instances, it falls short of Zelda’s standards. The first is in terms of the mobility controls, which in Elden Ring are still clumsy and similar to Dark Souls.
The leaping is quite terrible, especially given how frequently you use it, as GameCentral pointed out in their review. Most of the time, it seems like you’re cheating the game by just being able to climb on a ledge, with no sign that the game recognizes you’re in danger (why doesn’t your character at least attempt to flatten themselves against the wall?!) I’ve also died many times because anything that seemed to be a ledge – including the one I’m presently standing on – turned out not to be one.
I’m not suggesting Elden Ring’s characters should start parkouring, but in comparison to Breath Of The Wild, where you can climb over most objects and feel connected to the ground/cliff/wherever you are, it seems like you’re skimming over the top of things a lot of the time in Elden Ring.
Then there’s the physics engine, if you can call Elden Ring’s physics engine that. It’s incredible what the Switch can do in Breath Of The Wild, with objects rolling and moving just like they would in the real world, monsters picking up other monsters to throw at you, and plenty of ways to abuse the game’s magical abilities to send you flying across the game world. Elden Ring lacks all of these qualities, which might make it seem unnatural and fake.
Elden Ring is clearly superior than Zelda in terms of combat and, without a doubt, monsters, but it also lacks the riddles that Breath Of The Wild provides in spades.
They’re both fantastic games that everyone should play, but I still think Breath Of The Wild is the superior of the two, and maybe the finest game ever produced.
Gabbo, a reader
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The “elden ring map size comparison” is a good way to compare the size of the maps in both Zelda: Breath Of The Wild and Elden Ring. The two games are very different, but it’s interesting to see how they compare.
Frequently Asked Questions
Is Elden ring too hard for a casual gamer?
A: No, it is not. I would say that the Elden ring is good for any skill level of gamer. It has a difficulty rating at about 2 or 3 out of 5 stars on average on steam which means that youre going to be challenged but should still have fun while playing Beat Saber PS4 with this item!
Is Elden ring map big?
A: The Elden ring is, in fact, quite large. It takes around an hour to run from one end of it to the other and there are 10 levels which make up for a total play time of about 17 hours!
Are there any games as good as Breath of the Wild?
A: If you are looking for a game that is similar to Breath of the Wild, you should consider playing The Witcher 3.
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