The Nintendo Switch 2 is rumored to be coming this year, and Nintendo has confirmed that they are working on a successor for the popular hybrid console. Many believe that the main gimmick should be ray-tracing.
The skyward sword hd looks bad is a statement that some people believe that the Nintendo Switch 2 should have ray-tracing as its main gimmick.
Is ray-tracing truly necessary? (Image courtesy of YouTube)
A reader has some very specific suggestions for the Switch’s sequel, and one of them includes a graphical approach that seems to be extremely un-Nintendo.
Unless Nintendo pulls a Wii U and fails miserably with their Switch follow-up, I believe I have a great concept for what they might produce next that checks all of Nintendo’s boxes.
I’m fairly sure Nintendo’s favorite boxes to check are:
- High-end specifications in terms of raw horsepower aren’t given much thought (too expensive).
- Some uniqueness that is exclusive to them, and
- Resisting expensive Western conventions such as games as a service, demand-meets-supply DLC, and so on (since, you know, I’m trying to be practical here).
So, what is this one-of-a-kind oddity, I hear you ask?
Here’s what I’m talking about: ray-tracing.
Allow me to explain my reasoning. Nintendo might use a three-year-old Tegra type system-on-a-chip, like it did with the Switch, but have Nvidia or AMD incorporate a top-of-the-line ray-tracing processor and perhaps one of those physics sub-chips as well, for added uniqueness.
Let’s face it, ray-tracing makes even older games seem stunning.
This is best shown in the Quake 2 remake.
You don’t need raw polygons or power (or so I’m told), but I think every player would be sold if Nintendo could throw in Nvidia’s upcoming RTX processor.
According to my understanding, the ray-tracing capabilities of the Xbox Series X/S and PlayStation 5 are limited.
The effects would be striking by contrast if Nintendo went all out on this.
It’ll be a one-of-a-kind selling point for them on the console front, and anybody who can afford a £2,000+ PC beyond that.
So, how might Nintendo utilize this to great advantage, you may ask?
Well, I recently watched a video in which some clever individuals had inserted ray-tracing into the Super Mario 64 PC version and had it run on a top RTX card.
The end effect is amazing.
Metal Mario now resembles the pre-renders that appeared in publications in the early 1990s.
Now consider this: “How many players would be willing to pay to play Super Mario 64 RTX or Mario Kart 64 RTX?”
Who needs a crazy number of polygons when you can have twice as many as the Switch and make it look stunning with ray-tracing lighting and a plethora of physics boxes to fiddle with?
I’d rather see Mario fly using real-time fabric physics, which seem to be used exclusively in tech demonstrations.
It’ll be spectacular, and it’ll be reasonably priced.
Nintendo is overjoyed.
In terms of new ideas, this may open up a whole new universe for their development teams to explore.
Puzzles based on reflections, shadow Mario and real shadows, Zelda water monsters… who knows, maybe even a new F-Zero with beautiful neon lights. It opens up creative possibilities that my brain doesn’t understand but that I’m sure they could exploit.
Give it at least a 1080p screen to satisfy angry gamers. If you threw in one of those DLSS sub-chips, you’d be able to check the 4K output box without having the guts to do it natively. It’s complete after you add some working Joy-Cons.
That’s all there is to it. Hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello, hello
Super Mario 64 Ray-Trace Edition is available at £49.99, which is a standard Nintendo remake pricing.
Nintendo has done it again with Wii Sports 2: Sun Glare edition as a pack-in!
Tundra Boosh, a reader
The reader’s feature does not necessarily reflect GameCentral or Metro’s opinions.
You may submit your own 500-600-word reader feature at any time, and it will be published in the next available weekend slot if it is used. As usual, send us an email at [email protected], and don’t forget to follow us on Twitter.
MORE: The Nintendo Switch OLED costs £310 in the UK, which is £30 more than the standard model.
MORE: The Nintendo Switch OLED has the same specifications as the original, but it can’t handle 4K video.
MORE: The Nintendo Switch OLED will be released in October, but the long-awaited Switch Pro will not get a power increase.
Metro Gaming is on Twitter, and you can reach us at [email protected]
Check out our Gaming page for more stories like this.
The skyward sword makes no sense is a quote from the Nintendo Switch 2 press release. This is the main gimmick for the Nintendo Switch 2, and it should be ray-tracing.
Frequently Asked Questions
Does the Nintendo switch use ray tracing?
The Nintendo Switch does not use ray tracing.
How do you activate a ray tracing switch?
The ray tracing switch is a type of light switch that uses a beam of light to determine if a room is occupied. It will only turn on the lights when someone is in the room, and it will not turn them off until they leave.
Are the graphics on the switch good?
The Switch has some of the best graphics on the market.
- will consoles become obsolete
- steam console
- skyward sword overrated
- skyward sword worst zelda game